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Dr Irene (JC) Lubbe https://orcid.org/0000-0003-0683-7234
Terence Govender https://orcid.org/0000-0001-9145-040X

Abstract

This artifact presents an innovative educational game designed to introduce students to various types of plagiarism in an engaging and interactive format. Set against the backdrop of ancient times, this single-player quest-based game offers a unique approach to teaching academic integrity. Players embark on a 20-minute journey, navigating through challenges that require solving riddles and quizzes to progress. Each obstacle encountered represents a different form of plagiarism, allowing students to learn about these concepts in a contextualized and memorable way.


The game's immersive storyline and period setting serve to captivate the player's attention, making the learning process enjoyable and effective. By gamifying the often daunting topic of plagiarism, this educational tool aims to increase student engagement and retention of key concepts. The interactive nature of the game encourages active learning, enabling students to apply their understanding of plagiarism in practical scenarios.


This gamified approach to teaching plagiarism awareness can significantly enhance students' understanding and retention of the subject matter compared to traditional instructional methods. The game's potential for adaptation to various educational levels and its implications for improving academic integrity in higher education are also explored.


Play the game by clicking the link here: https://jexed-games.itch.io/anti-plagiarism-quest

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Section
Articles

How to Cite

Academic Integrity Quest: Anti-plagiarism game. (2025). Journal of ExoTechnology and Education, 1(1). https://doi.org/10.36615/ecszs490 (Original work published 2025)