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Abstract

Serious games are a commodity that students need to understand certain boring or very difficult parts of their curriculum better. Therefore educators are motivated to employ a serious game in their curriculum. There are two ways in which an educator can obtain a serious game: First to get hold of an existing one and get the necessary permission to use it, and second, to create one. This article has opted for the second choice and takes the educator step by step on how to do it. This is an arduous task but so satisfactory in the end. However, this is not for the fainthearted, but for those educators who are really committed to supplying the best education for their students.

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Section
Articles

How to Cite

Design and Development of a Serious Game in Service of Higher Education. (2025). Journal of ExoTechnology and Education, 1(2). https://doi.org/10.36615/mpynat09