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Abstract

This paper presents the reader with the concept of serious games. Definitions are given and the different kinds of games are discussed. Being in a country – South Africa – where this concept still needs much introduction, this paper serves as an outline for the reader to what comprises the application, utilisation, and execution of a serious game within an institution of higher education. Linked to these is student-centredness and a new approach to curriculum. From the paper it becomes clear that the students will not have a problem with this. However, the challenge is the educators and institutions of higher education, stuck in the old ways of teaching and learning.

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Serious Games in Service of Higher Education. (2025). Journal of ExoTechnology and Education, 1(2). https://doi.org/10.36615/cbkbz605

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